MAP19: Z1M7: Computer Station (Knee-Deep in Knee-Deep in ZDoom)

MAP19: Z1M7: Computer Station is the seventh playable map of Knee-Deep in Knee-Deep in ZDoom. It was designed by Sarah Mancuso (esselfortium), Nuxius and Mike Brincka (brinks), and uses the music track "Computer Core Workout" by James Paddock (Jimmy).

Secrets

 * 1) When you enter the computer station proper, head south to the hall with health and armor bonuses. Head east and open a panel to the north to find a small corridor with a switch that opens the supply room. (sector 153)
 * 2) Head east from Secret #1 and go to the lift to the east. Ride up and head north, then into the small maze until it opens up. Go north to the metal wall with green on it and lower it. Ride up and take the steps to the door. Open it to find a green armor, a medikit, and shotgun shells. (sector 238)
 * 3) In the central room with two red columns, if you used the switch in Secret #1, the southeast door will be open. This supply room contains health bonuses, rockets, medikits, a megaarmor, a flare rifle, and a box of rifle ammo. (sector 455)
 * 4) At the soul sphere (invulnerability on Hey, Not Too Rough or lower) at the southwest end, go back to the steps and head to the west compartment. Lower the wall and the lift, then ride up to get a box of rifle ammo and partial invisibility. (sector 1192)
 * 5) In the green key room, jump out the window to get boxes of rifle ammo. (sector 1005)
 * 6) In the green key room, use the east computer, then head north in the hall until you see a lift to the east. Take it down to a soul sphere. (sector 940)
 * 7) At the southwest end, head northwest and around the left side. Open a panel to the east to get a megaarmor. (sector 1481)
 * 8) At the blue key, enter the nukage and head around to the north side. Open the wall to get a berserk pack. (sector 1474)

Current records
The records for the map at the Doom Speed Demo Archive are:

The (absence of) data was last verified in its entirety on April 17, 2023.

Things
This level contains the following numbers of things per skill level: